﻿using System.ComponentModel;

namespace BrainTechLLC
{
    #if NO_SILVERLIGHT
[Browsable(true)]
[TypeConverter(typeof(ExpandableObjectConverter))]
#endif
    public interface ISizeFloat : IVector4Float
    {
        float Length { get; set; }
        float Width { get; set; }
        float Height { get; set; }
    }

    #if NO_SILVERLIGHT
[Browsable(true)]
[TypeConverter(typeof(ExpandableObjectConverter))]
#endif
    public interface ISizeInt : IVector4Int
    {
        int Length { get; set; }
        int Width { get; set; }
        int Height { get; set; }
    }
}
